Looking at it objectively, exp penalties are a method within a game to spice things up and make it challenging and entertaining. But after Regan’s explanation, the inner game dork within me agrees as to what he discussed with Shiroe.
Despite an episode full of conversation, I liked how they justified in-game mechanics by spicing it up with an interpretation of their own. It may be a simple thing, easily ignored, but for a gamer like me who have, at times, raged at the existence of exp penalties upon death, this explanation is a justification to the fantasy that drives an RPG.
This is like a shout-out to RPG of ages past that indulged with such penalties. A justification that goes beyond a game’s rules and incites the fandom that was born from the gamer who enjoyed playing RPG.
Ode to the RPG aside, this fear of memory loss may pose itself to be the true threat of dying. While you don’t get to die in the real life, dying will still chip away your memories maybe up to the point where you realize that you are not a human being but rather, a member of the game world: Elder Tale. Kinda reminds me of the runes in Valvrave =/
Still, I don’t know how things will go with Shiroe keeping stuff from them. This may be a turning point later on (much like what Tokishima Haruto did??).
And for some reason, this suddenly felt like The Matrix. Possibility of us being trapped in a dream world created by machines, what if we were actually higher beings that lost our memories over the course of time thanks to our deaths? With each subsequent death chipping away the memory imprinted within our soul??