The Soul’s Database


Looking at it objectively, exp penalties are a method within a game to spice things up and make it challenging and entertaining. But after Regan’s explanation, the inner game dork within me agrees as to what he discussed with Shiroe.

Despite an episode full of conversation, I liked how they justified in-game mechanics by spicing it up with an interpretation of their own. It may be a simple thing, easily ignored, but for a gamer like me who have, at times, raged at the existence of exp penalties upon death, this explanation is a justification to the fantasy that drives an RPG.

This is like a shout-out to RPG of ages past that indulged with such penalties. A justification that goes beyond a game’s rules and incites the fandom that was born from the gamer who enjoyed playing RPG.

Ode to the RPG aside, this fear of memory loss may pose itself to be the true threat of dying. While you don’t get to die in the real life, dying will still chip away your memories maybe up to the point where you realize that you are not a human being but rather, a member of the game world: Elder Tale. Kinda reminds me of the runes in Valvrave =/

Still, I don’t know how things will go with Shiroe keeping stuff from them. This may be a turning point later on (much like what Tokishima Haruto did??).

And for some reason, this suddenly felt like The Matrix. Possibility of us being trapped in a dream world created by machines, what if we were actually higher beings that lost our memories over the course of time thanks to our deaths? With each subsequent death chipping away the memory imprinted within our soul??


6 Comments (+add yours?)

  1. John Samuel
    Jan 05, 2014 @ 18:53:21

    Here’s an interesting thought for you: assume that there’s other characters like Akatsuki who are in completely unfamiliar bodies, and who didn’t have access to someone like Shiroe to fix that.

    Would the first “death” actually help them adjust to the new body that they’re now stuck with?

    Has it in fact ALREADY helped Tohya adjust?


    • baka~
      Jan 05, 2014 @ 21:42:11

      Now that is an interesting thought. It would make sense that the experience would help Tohya since he’s disabled in the real world.

      After thinking about the whole death and experience (memory) penalty, I came to another theory. What if their memories aren’t forgotten by program but rather by their own, subconscious choice?

      I mean, “death” is also an experience especially unique to them in Elder Tale. Along with the rest of what they have experienced so far (combat, casting magic, etc.) the players immerse themselves slowly into the world of Elder Tale that it may come to a point where they forget themselves where they came from. They subconsciously forget their “reality” because they are having fun in the game they’re on. Much like how we, once we start to play our favorite game, would forget to notice how much time has passed, the same must hold true to the characters of Log Horizon.


  2. x
    Jan 05, 2014 @ 20:17:53

    Well, exp penalties were there mostly to further discourage recklessness. Shiroe’s first instincts whenever he learns something new seem to be to keep it a secret. Keeping secrets will be for the best, only if he has a good grasp of the situation and is able to use the knowledge well for what is needed, specially when they have (or potentially have) enemies. When someone else can do a better job and when he needs help though, keeping secrets could be fatal.

    Next episode should be good, as Minori finally speaks up.


    • baka~
      Jan 05, 2014 @ 21:47:45

      I’m actually interested in how, as mentioned in the preview, they would transform from a simple party to a band of friends. I know it sounds cheesy as fuck but I’m still interested in how Minori can make it happen and why they need to delay their time in entering the dungeon. =/


      • x
        Jan 06, 2014 @ 03:55:12

        Well, for one thing, they need to plan. From what we have seen in the past few episodes, this group has been just rushing in with Rudy and Touya leading the way, ending up with the same miserable result every time. Minori seem to have figured out a bunch of things from their experiences (as well as things she learned from her Shiroe handbook :p), but she has been too hesitant to speak up. Now that she finally speaks up, it should be interesting to see what she can do and how it can change things for the group.

      • John Samuel
        Jan 06, 2014 @ 05:17:14

        I’m really looking forward to Minori stepping up into a leadership role, and X is right about the need to plan.

        Hopefully the delay to entering the dungeon will address both.

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